ESPHome  2023.5.5
addressable_light_effect.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include <utility>
4 #include <vector>
5 
9 
10 namespace esphome {
11 namespace light {
12 
13 inline static int16_t sin16_c(uint16_t theta) {
14  static const uint16_t BASE[] = {0, 6393, 12539, 18204, 23170, 27245, 30273, 32137};
15  static const uint8_t SLOPE[] = {49, 48, 44, 38, 31, 23, 14, 4};
16  uint16_t offset = (theta & 0x3FFF) >> 3; // 0..2047
17  if (theta & 0x4000)
18  offset = 2047 - offset;
19  uint8_t section = offset / 256; // 0..7
20  uint16_t b = BASE[section];
21  uint8_t m = SLOPE[section];
22  uint8_t secoffset8 = uint8_t(offset) / 2;
23  uint16_t mx = m * secoffset8;
24  int16_t y = mx + b;
25  if (theta & 0x8000)
26  return -y;
27  return y;
28 }
29 inline static uint8_t half_sin8(uint8_t v) { return sin16_c(uint16_t(v) * 128u) >> 8; }
30 
32  public:
33  explicit AddressableLightEffect(const std::string &name) : LightEffect(name) {}
34  void start_internal() override {
35  this->get_addressable_()->set_effect_active(true);
37  this->start();
38  }
39  void stop() override { this->get_addressable_()->set_effect_active(false); }
40  virtual void apply(AddressableLight &it, const Color &current_color) = 0;
41  void apply() override {
42  // not using any color correction etc. that will be handled by the addressable layer through ESPColorCorrection
44  this->apply(*this->get_addressable_(), current_color);
45  }
46 
47  protected:
49 };
50 
52  public:
53  AddressableLambdaLightEffect(const std::string &name,
54  std::function<void(AddressableLight &, Color, bool initial_run)> f,
55  uint32_t update_interval)
56  : AddressableLightEffect(name), f_(std::move(f)), update_interval_(update_interval) {}
57  void start() override { this->initial_run_ = true; }
58  void apply(AddressableLight &it, const Color &current_color) override {
59  const uint32_t now = millis();
60  if (now - this->last_run_ >= this->update_interval_) {
61  this->last_run_ = now;
62  this->f_(it, current_color, this->initial_run_);
63  this->initial_run_ = false;
64  it.schedule_show();
65  }
66  }
67 
68  protected:
69  std::function<void(AddressableLight &, Color, bool initial_run)> f_;
70  uint32_t update_interval_;
71  uint32_t last_run_{0};
73 };
74 
76  public:
77  explicit AddressableRainbowLightEffect(const std::string &name) : AddressableLightEffect(name) {}
78  void apply(AddressableLight &it, const Color &current_color) override {
79  ESPHSVColor hsv;
80  hsv.value = 255;
81  hsv.saturation = 240;
82  uint16_t hue = (millis() * this->speed_) % 0xFFFF;
83  const uint16_t add = 0xFFFF / this->width_;
84  for (auto var : it) {
85  hsv.hue = hue >> 8;
86  var = hsv;
87  hue += add;
88  }
89  it.schedule_show();
90  }
91  void set_speed(uint32_t speed) { this->speed_ = speed; }
92  void set_width(uint16_t width) { this->width_ = width; }
93 
94  protected:
95  uint32_t speed_{10};
96  uint16_t width_{50};
97 };
98 
100  uint8_t r, g, b, w;
101  bool random;
102  size_t num_leds;
103 };
104 
106  public:
107  explicit AddressableColorWipeEffect(const std::string &name) : AddressableLightEffect(name) {}
108  void set_colors(const std::vector<AddressableColorWipeEffectColor> &colors) { this->colors_ = colors; }
109  void set_add_led_interval(uint32_t add_led_interval) { this->add_led_interval_ = add_led_interval; }
110  void set_reverse(bool reverse) { this->reverse_ = reverse; }
111  void apply(AddressableLight &it, const Color &current_color) override {
112  const uint32_t now = millis();
113  if (now - this->last_add_ < this->add_led_interval_)
114  return;
115  this->last_add_ = now;
116  if (this->reverse_)
117  it.shift_left(1);
118  else
119  it.shift_right(1);
120  const AddressableColorWipeEffectColor color = this->colors_[this->at_color_];
121  const Color esp_color = Color(color.r, color.g, color.b, color.w);
122  if (this->reverse_)
123  it[-1] = esp_color;
124  else
125  it[0] = esp_color;
126  if (++this->leds_added_ >= color.num_leds) {
127  this->leds_added_ = 0;
128  this->at_color_ = (this->at_color_ + 1) % this->colors_.size();
129  AddressableColorWipeEffectColor &new_color = this->colors_[this->at_color_];
130  if (new_color.random) {
132  new_color.r = c.r;
133  new_color.g = c.g;
134  new_color.b = c.b;
135  }
136  }
137  it.schedule_show();
138  }
139 
140  protected:
141  std::vector<AddressableColorWipeEffectColor> colors_;
142  size_t at_color_{0};
143  uint32_t last_add_{0};
144  uint32_t add_led_interval_{};
145  size_t leds_added_{0};
146  bool reverse_{};
147 };
148 
150  public:
151  explicit AddressableScanEffect(const std::string &name) : AddressableLightEffect(name) {}
152  void set_move_interval(uint32_t move_interval) { this->move_interval_ = move_interval; }
153  void set_scan_width(uint32_t scan_width) { this->scan_width_ = scan_width; }
154  void apply(AddressableLight &it, const Color &current_color) override {
155  const uint32_t now = millis();
156  if (now - this->last_move_ < this->move_interval_)
157  return;
158 
159  if (direction_) {
160  this->at_led_++;
161  if (this->at_led_ == it.size() - this->scan_width_)
162  this->direction_ = false;
163  } else {
164  this->at_led_--;
165  if (this->at_led_ == 0)
166  this->direction_ = true;
167  }
168  this->last_move_ = now;
169 
170  it.all() = Color::BLACK;
171  for (uint32_t i = 0; i < this->scan_width_; i++) {
172  it[this->at_led_ + i] = current_color;
173  }
174 
175  it.schedule_show();
176  }
177 
178  protected:
179  uint32_t move_interval_{};
180  uint32_t scan_width_{1};
181  uint32_t last_move_{0};
182  uint32_t at_led_{0};
183  bool direction_{true};
184 };
185 
187  public:
188  explicit AddressableTwinkleEffect(const std::string &name) : AddressableLightEffect(name) {}
189  void apply(AddressableLight &addressable, const Color &current_color) override {
190  const uint32_t now = millis();
191  uint8_t pos_add = 0;
192  if (now - this->last_progress_ > this->progress_interval_) {
193  const uint32_t pos_add32 = (now - this->last_progress_) / this->progress_interval_;
194  pos_add = pos_add32;
195  this->last_progress_ += pos_add32 * this->progress_interval_;
196  }
197  for (auto view : addressable) {
198  if (view.get_effect_data() != 0) {
199  const uint8_t sine = half_sin8(view.get_effect_data());
200  view = current_color * sine;
201  const uint8_t new_pos = view.get_effect_data() + pos_add;
202  if (new_pos < view.get_effect_data())
203  view.set_effect_data(0);
204  else
205  view.set_effect_data(new_pos);
206  } else {
207  view = Color::BLACK;
208  }
209  }
210  while (random_float() < this->twinkle_probability_) {
211  const size_t pos = random_uint32() % addressable.size();
212  if (addressable[pos].get_effect_data() != 0)
213  continue;
214  addressable[pos].set_effect_data(1);
215  }
216  addressable.schedule_show();
217  }
218  void set_twinkle_probability(float twinkle_probability) { this->twinkle_probability_ = twinkle_probability; }
219  void set_progress_interval(uint32_t progress_interval) { this->progress_interval_ = progress_interval; }
220 
221  protected:
222  float twinkle_probability_{0.05f};
223  uint32_t progress_interval_{4};
224  uint32_t last_progress_{0};
225 };
226 
228  public:
229  explicit AddressableRandomTwinkleEffect(const std::string &name) : AddressableLightEffect(name) {}
230  void apply(AddressableLight &it, const Color &current_color) override {
231  const uint32_t now = millis();
232  uint8_t pos_add = 0;
233  if (now - this->last_progress_ > this->progress_interval_) {
234  pos_add = (now - this->last_progress_) / this->progress_interval_;
235  this->last_progress_ = now;
236  }
237  uint8_t subsine = ((8 * (now - this->last_progress_)) / this->progress_interval_) & 0b111;
238  for (auto view : it) {
239  if (view.get_effect_data() != 0) {
240  const uint8_t x = (view.get_effect_data() >> 3) & 0b11111;
241  const uint8_t color = view.get_effect_data() & 0b111;
242  const uint16_t sine = half_sin8((x << 3) | subsine);
243  if (color == 0) {
244  view = current_color * sine;
245  } else {
246  view = Color(((color >> 2) & 1) * sine, ((color >> 1) & 1) * sine, ((color >> 0) & 1) * sine);
247  }
248  const uint8_t new_x = x + pos_add;
249  if (new_x > 0b11111)
250  view.set_effect_data(0);
251  else
252  view.set_effect_data((new_x << 3) | color);
253  } else {
254  view = Color(0, 0, 0, 0);
255  }
256  }
257  while (random_float() < this->twinkle_probability_) {
258  const size_t pos = random_uint32() % it.size();
259  if (it[pos].get_effect_data() != 0)
260  continue;
261  const uint8_t color = random_uint32() & 0b111;
262  it[pos].set_effect_data(0b1000 | color);
263  }
264  it.schedule_show();
265  }
266  void set_twinkle_probability(float twinkle_probability) { this->twinkle_probability_ = twinkle_probability; }
267  void set_progress_interval(uint32_t progress_interval) { this->progress_interval_ = progress_interval; }
268 
269  protected:
270  float twinkle_probability_{};
271  uint32_t progress_interval_{};
272  uint32_t last_progress_{0};
273 };
274 
276  public:
277  explicit AddressableFireworksEffect(const std::string &name) : AddressableLightEffect(name) {}
278  void start() override {
279  auto &it = *this->get_addressable_();
280  it.all() = Color::BLACK;
281  }
282  void apply(AddressableLight &it, const Color &current_color) override {
283  const uint32_t now = millis();
284  if (now - this->last_update_ < this->update_interval_)
285  return;
286  this->last_update_ = now;
287  // "invert" the fade out parameter so that higher values make fade out faster
288  const uint8_t fade_out_mult = 255u - this->fade_out_rate_;
289  for (auto view : it) {
290  Color target = view.get() * fade_out_mult;
291  if (target.r < 64)
292  target *= 170;
293  view = target;
294  }
295  int last = it.size() - 1;
296  it[0].set(it[0].get() + (it[1].get() * 128));
297  for (int i = 1; i < last; i++) {
298  it[i] = (it[i - 1].get() * 64) + it[i].get() + (it[i + 1].get() * 64);
299  }
300  it[last] = it[last].get() + (it[last - 1].get() * 128);
301  if (random_float() < this->spark_probability_) {
302  const size_t pos = random_uint32() % it.size();
303  if (this->use_random_color_) {
304  it[pos] = Color::random_color();
305  } else {
306  it[pos] = current_color;
307  }
308  }
309  it.schedule_show();
310  }
311  void set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
312  void set_spark_probability(float spark_probability) { this->spark_probability_ = spark_probability; }
313  void set_use_random_color(bool random_color) { this->use_random_color_ = random_color; }
314  void set_fade_out_rate(uint8_t fade_out_rate) { this->fade_out_rate_ = fade_out_rate; }
315 
316  protected:
317  uint8_t fade_out_rate_{};
318  uint32_t update_interval_{};
319  uint32_t last_update_{0};
320  float spark_probability_{};
321  bool use_random_color_{};
322 };
323 
325  public:
326  explicit AddressableFlickerEffect(const std::string &name) : AddressableLightEffect(name) {}
327  void apply(AddressableLight &it, const Color &current_color) override {
328  const uint32_t now = millis();
329  const uint8_t intensity = this->intensity_;
330  const uint8_t inv_intensity = 255 - intensity;
331  if (now - this->last_update_ < this->update_interval_)
332  return;
333 
334  this->last_update_ = now;
335  uint32_t rng_state = random_uint32();
336  for (auto var : it) {
337  rng_state = (rng_state * 0x9E3779B9) + 0x9E37;
338  const uint8_t flicker = (rng_state & 0xFF) % intensity;
339  // scale down by random factor
340  var = var.get() * (255 - flicker);
341 
342  // slowly fade back to "real" value
343  var = (var.get() * inv_intensity) + (current_color * intensity);
344  }
345  it.schedule_show();
346  }
347  void set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
348  void set_intensity(float intensity) { this->intensity_ = to_uint8_scale(intensity); }
349 
350  protected:
351  uint32_t update_interval_{16};
352  uint32_t last_update_{0};
353  uint8_t intensity_{13};
354 };
355 
356 } // namespace light
357 } // namespace esphome
const char * name
Definition: stm32flash.h:78
void apply(AddressableLight &addressable, const Color &current_color) override
virtual void clear_effect_data()=0
void set_move_interval(uint32_t move_interval)
void set_effect_active(bool effect_active)
uint32_t random_uint32()
Return a random 32-bit unsigned integer.
Definition: helpers.cpp:103
LightOutput * get_output() const
Get the light output associated with this object.
void set_progress_interval(uint32_t progress_interval)
void set_update_interval(uint32_t update_interval)
int speed
Definition: fan.h:35
STL namespace.
uint32_t IRAM_ATTR HOT millis()
Definition: core.cpp:27
uint8_t g
Definition: color.h:18
uint8_t m
Definition: bl0939.h:20
static Color random_color()
Definition: color.h:146
void set_add_led_interval(uint32_t add_led_interval)
void apply(AddressableLight &it, const Color &current_color) override
void set_progress_interval(uint32_t progress_interval)
void apply(AddressableLight &it, const Color &current_color) override
virtual int32_t size() const =0
void apply(AddressableLight &it, const Color &current_color) override
AddressableLambdaLightEffect(const std::string &name, std::function< void(AddressableLight &, Color, bool initial_run)> f, uint32_t update_interval)
void set_twinkle_probability(float twinkle_probability)
std::vector< AddressableColorWipeEffectColor > colors_
Color color_from_light_color_values(LightColorValues val)
Convert the color information from a LightColorValues object to a Color object (does not apply bright...
void set_colors(const std::vector< AddressableColorWipeEffectColor > &colors)
uint8_t b
Definition: color.h:22
static const Color BLACK
Definition: color.h:172
Definition: a4988.cpp:4
LightColorValues remote_values
The remote color values reported to the frontend.
Definition: light_state.h:77
uint8_t r
Definition: color.h:14
virtual void start()
Initialize this LightEffect. Will be called once after creation.
Definition: light_effect.h:17
void set_update_interval(uint32_t update_interval)
void apply(AddressableLight &it, const Color &current_color) override
std::function< void(AddressableLight &, Color, bool initial_run)> f_
void apply(AddressableLight &it, const Color &current_color) override
void apply(AddressableLight &it, const Color &current_color) override
void apply(AddressableLight &it, const Color &current_color) override
float random_float()
Return a random float between 0 and 1.
Definition: helpers.cpp:124