Lock Component¶
The lock
domain includes all platforms that should function like a lock
with lock/unlock actions.
Base Lock Configuration¶
lock:
- platform: ...
name: "Lock Name"
Configuration variables:
id (Optional, string): Manually specify the ID for code generation. At least one of id and name must be specified.
name (Optional, string): The name of the lock. At least one of id and name must be specified.
Note
If you have a friendly_name set for your device and you want the lock to use that name, you can set
name: None
.icon (Optional, icon): Manually set the icon to use for the lock in the frontend.
internal (Optional, boolean): Mark this component as internal. Internal components will not be exposed to the frontend (like Home Assistant). Only specifying an
id
without aname
will implicitly set this to true.on_lock (Optional, Action): An automation to perform when the lock is locked. See lock.on_lock / lock.on_unlock Trigger.
on_unlock (Optional, Action): An automation to perform when the lock is unlocked. See lock.on_lock / lock.on_unlock Trigger..
disabled_by_default (Optional, boolean): If true, then this entity should not be added to any client’s frontend, (usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to
false
.entity_category (Optional, string): The category of the entity. See https://developers.home-assistant.io/docs/core/entity/#generic-properties for a list of available options. Set to
""
to remove the default entity category.If MQTT enabled, All other options from MQTT Component.
If Webserver enabled,
web_server_sorting_weight
can be set. See Webserver Entity Sorting.
lock.lock
Action¶
This action locks a lock with the given ID on when executed.
on_...:
then:
- lock.lock: deadbolt_1
lock.unlock
Action¶
This action unlocks a lock with the given ID off when executed.
on_...:
then:
- lock.unlock: deadbolt_1
lock.open
Action¶
This action opens (e.g. unlatch) a lock with the given ID off when executed.
on_...:
then:
- lock.open: doorlock_1
lock.is_locked
/ lock.is_unlocked
Condition¶
This Condition checks if the given lock is LOCKED (or UNLOCKED).
# In some trigger:
on_...:
if:
condition:
# Same syntax for is_unlocked
lock.is_locked: my_lock
lambda calls¶
From lambdas, you can call several methods on all locks to do some advanced stuff (see the full API Reference for more info).
publish_state()
: Manually cause the lock to publish a new state and store it internally. If it’s different from the last internal state, it’s additionally published to the frontend.// Within lambda, make the lock report a specific state id(my_lock).publish_state(LOCK_STATE_LOCKED); id(my_lock).publish_state(LOCK_STATE_UNLOCKED);
state
: Retrieve the current state of the lock.// Within lambda, get the lock state and conditionally do something if (id(my_lock).state == LOCK_STATE_LOCKED) { // Lock is LOCKED, do something here }
unlock()
/lock()
/open()
: Manually lock/unlock/open a lock from code. Similar to thelock.lock
,lock.unlock
, andlock.open
actions, but can be used in complex lambda expressions.id(my_lock).unlock(); id(my_lock).lock(); id(my_lock).open();
lock.on_lock
/ lock.on_unlock
Trigger¶
This trigger is activated each time the lock is locked/unlocked. It becomes active right after the lock component has acknowledged the state (e.g. after it LOCKED/UNLOCKED itself).
lock:
- platform: template # or any other platform
# ...
on_lock:
- logger.log: "Door Locked!"
on_unlock:
- logger.log: "Door Unlocked!"